It's quite similar with farms - it's cheaper to have a little everywhere than to concentrate them all in one place. If you built mines+mines upgrade in one city instead it would cost you 5500 and produce only 350/turn. For 4000 you can build two mines in two cities, producing 400/turn. Because it doesn't depend on city size at all, it's better to build basic farming and mining everywhere you can before you build advanced farming/mining. The second biggest source of income is farming and mining. Trade revenues grow only slowly with city size, so you basically want to have as many cities as you can, even if they're quite small, as long you they can build paved roads or port (that's level 2). Trade-enhancing buildings like traders, market etc. Build best ports you can, and paved roads (or even highways) as early as possible, and get trade right with everyone. Two most important revenue sources are sea trade, and land trade. You want as much revenue and as little spending as possible. This leads to bullshit numbers, as revenue is not growing proportionally to population. Income displayed by the game is revenue minus total cost of your army divided proportionally to city population. Real city income is revenue minus garrison cost. I also played with low unit size not to fry my GPU, but it seemed to handle it quite nicely, so maybe I'll up it to medium next time.ĮconomyI think the most confusing part of Rome: Total War interface is city income. It's just user interface pain in the ass, so I got rid of it. Battle camera restrictions make giving orders to your units in battle much harder, especially when the battle gets bigger or you get some reinforcements. You already know map of Europe, and turning off FOW doesn't reveal enemy units or buildings, so you still need some spies to learn that. I don't think it affects difficulty at all, it mostly makes interface nicer. In a way of full disclosure I play with fog of war turned off ( ~ toggle_fow), Follow AI movement turned off (in menu when you start), and battle camera movement restriction turned off ( ~ toggle_restrictcam). It's quite likely that on higher difficulty the strategy I'm proposing doesn't work any more, so you should listen to them instead of me. I'm not sure why but all strategy guides I've seen on the Internet suggest gameplay very different from how I've been playing.
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