I plan on making some paper stands to represent tanks and mechs so that I can play large battles with this system. Created and developed by Ed Teixeira, they are constantly expanding their range and cover everything from fantasy, gladiatorial combat, WW2. The mechs seem at first glance a little too powerful but I will need to play some more games to be sure.Īs I wrote at the start of the post, these are my first impressions after some "test battles." The streamlining of the rules, compared to Star Army, results in a very fluid game. Everyone has their favourite set of rules that they usually spend most of their time on in one way or another and for me it is, far and away, those offered by Two Hour Wargames or THW. I guess that is good, in a sci-fi game of combined arms. Still, I got the overall feeling that each type of force (infantry, vehicles and mechs) has their role and advantages on the battlefield. Vehicle traits are more abstract in 5150 Battalion Commander than in some other sci-fi rules. I also played some quick battles between tanks and between mechs, and tried some encounters between tanks and infantry just to learn the rules for overrun and close assault. Each game did not take longer than an hour, and that is while I was learning the rules. In the first game, the Hishen panicked after losing a squad (in a series of failed crisis tests.) The second game was a lot closer: the Star Army was left with the platoon leader team and one squad. I played two games pitting a platoon of Hishen against a platoon of Star Army, each of them with a heavy machine gun team.
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